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I ran this in the browser for about two hours while devving, I don't usually play idle or incremental games but the gameplay is compelling, and I liked checking it every now and then!

The visuals and UI are very nice, neat and polished, especially when zooming in and out. 

Progression:

The very beginning of the game is a bit slow-paced. As you mentioned in the discord having manual mining unlocked at first would be good, since the goal of idle games is usually to stop needing to manually click. I never used the click to mine at the point I unlocked it

the midgame progresses too fast. Very quickly, miners, freighters, and maybe void harvesters once unlocked seemed like the only things that matter for income. The traders, pirates and drones get outscaled  so fast

the endgame is very slow since there are almost no more asteroids to mine in any sector, and the persistent upgrades like cargo cap and ore value stop matter at some point because their cost is so much higher than the linear increase in value they provide. Engine speed, once fast enough, also doesn't matter. There were some performance lag towards the endgame.

Some of the one-off upgrades are a little odd:

I'm gated off by 100 traders which is weirdly extremely expensive to reach. I've fulfilled the other requirements many times over and I've unlocked everything else so I let it run for an half hour to get enough for 100 traders. The Trade Lobby upgrade itself once unlocked is only $150,000 to purchase which is about what I make in a second, whereas the 100th trader is something like 2 trillion. I think 50 or even fewer traders is a better point. Same for recruiters (100 miners). I didn't attempt the 200 miners/traders for biz school, which gates off a bunch of remaining stuff which I've fulfilled the other requirements for.

bugs

I prestiged once and the option was still there in the new game, I could endlessly keep prestiging 

speed bonuses don't apply to my pirates?

I couldn't view the kawaii anime space girls. clicking on the neurofeed? blanks out the entire game for me, on firefox. refreshing fixes it

Looking forward to seeing what you do with the game!

All of this is great feedback, thank you so much.

You could probably guess i havent playtestet some of these upgrades and game cycles as much as i should have. I will tweak all of it, i did notice myself its possible to reach end game and not have a bunch of the upgrades.

question; do you think that is a problem, that all upgrades arent needed, or should the game be paced in a way that it should force the player to buy all upgrades to get to the end?