Yo. Good exécution, nice ambiance. I like it. Didn't really like having to go into the game files to find the notbook for plant puzzle, but otherwise it's great. That dosn't reduce the quality but i found some little thing. I put that here. Seya.
Bug or Mistake:
-I can see your picture disappear en apared each time is the first time you use it on each map. I think you use a big resolution that ask to game a little time sho him. You can manage that if you put him on the cache directly when you come on a mape. activate it befor. Exemple: Active a fadeout when you us a teleporter and call a common event. the common event show all pics you need on a black screen. Then when is over go fadein. Your Pics are on the cache and work without blink. Or you can use smallest resolution. that can work to.
-using character change at the same time you map changing don't let the fadein. Dunno if you use common event for that but that can be a way. Or put a Fadein on your teleporter. Easy to do. Not sure if that work in all circonstances but that will do.
-Go on the waggon map.Active the waggon.Go out the map.Go on it again.Use the key. Tadda. The wagon is stuck on is first place and lever are not used. You can put you switch (or variable) back to 0 (or the vallue when is unactive) when you get out the room.
Unexpected enconter dosent desaper from the hup letf of the sreen if you go back ont ice map befor he leave. I think you put an event that can manage this only on the principal room. That kind of event is easyable to follow on common event.
Last thing i see.
He have a conflict between pregnancy speed and shrine. And another with pregnancy speed and ice floor.
-Shrine. If you have concentrate magic befor you take the shrine, you apparence are the next level pregnancy without magic concentrated but with speed of magic concentrated. Concentrat and release magic repar that. But care on your reinitialisation protocole of your system.
But most important for me.
-Ice floor. Use magic concentration during auto move can stop the character unitil it (i think is not a bug but wait next part). If you do that your character can run in max speed with magic concentrate and you can't change to other character. You have to release the magic an walk for that. Is really easy to brock this puzzle with that trick. For this is more complicated. I think you have tu put a event controler to disentangle the activations and functionalities. But without seeing the event, it's difficult to say.