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Thanks for playing dude! There's no permadeath or death's door in this game. Dead characters will be able to be revived through Stratagems and Events later on. And yes, there are already different physical attack types. Cleric's normal attack does a lot of damage to the skeletons because it's Strike damage, and Burning Hammer is a physical fire attack, too. Not a slashing attack

The colored tiles are actually Events! But they're not implemented yet so I repurposed them into enemy spawns, so that players this DD don't get spawncamped through bad luck.

Yeah, the AOE UI QoL slipped my mind

The first battle theme loops! But the second one doesn't. I just havent gotten around to editing it or asking my composer to send me a loopable one, easy mistake to correct.

Thank you again and I hope I can play your game some day too! It looks super kino and hot