There is a lot to say. Been seeing this game for quitea while, so I'm glad I've actually got around trying it. I kinda wish I would have made some footage, because this is the kind of game where the biggest help for you is seeing how I dick around and whether things work as intended or not. For example, I am not sure that when you can backflip from a wall you are sliding down of, pressing dash right away gets you a little higher than you started. Making you able to rubberband up walls you would fall off of otherwise.
Been a while since I have seen a title where you can do so many things with your action character. (Pretty slick design by the way.) Usually a game would be satisfied with the melee this one can do. Or the shooting this one can do, or the parkour this one can do. This results with the player still finding buttons half an hour later he had no idea of. Not that is a criticism. You are not bound by stamina, so you can mash any and all the buttons, and experiment yourself.
Also amazing particle effect, you really feel the power. Though maybe it is too much power. With the pin-point accuracy of your gun from 500 meters. The near-endless grappling hook is really powerful, on the cursed levels you can really feel it missing. You have really great mechanics, moving fluidly, but this game will live and die by its level design. Also, sound. Can't wait to hear it, if it's half as good as the animation.
The hunt challenge I did the best consistently. The way enemies ragdoll, make it uncertain whether they have been beaten or not. And since they lie down to anything, it gets harder to hit them, as you try to kick their ass. Tougher enemies too, you don't feel like you are hurting them much.
Had no issues running it