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Very cool, played through all the levels. I like the simple soundtrack, it gives a nice, melancholic atmosphere.
I think the enemies were a bit hard to distinguish at first, but no problem when you learned their sprites.
The cursor mechanic can feel a bit clunky, yet I like it. Maybe its peculiarity adds to the game's charm.
I wish you the best with this game!
Thanks.
A lot of the songs were just me copying songs I like (Since I already did this with Nortubel)
I plan to add more enemies and those will be from other worlds.
The arrow is indeed odd because I'm still not that knowledgeable with Godot.
I can see this game being a bit more liked than Nortubel but I still want to improve the quality of my projects.
I already have ideas for what my third game will be after I'm done with Hirdrih.
very hard to distinguish background and interactable. Could use sounds for pickup and hurt.
I think I have an idea of what happened to the arrow so I'll see if I can fix it with what I know.
But in the right lower corner of the screen, that green button restarts the level, in case you want to try it again.
Sounds are planned.
I might add something that shows up for the arrow when it's near something meant to be interacted with.
Comments
Very cool, played through all the levels. I like the simple soundtrack, it gives a nice, melancholic atmosphere.
I think the enemies were a bit hard to distinguish at first, but no problem when you learned their sprites.
The cursor mechanic can feel a bit clunky, yet I like it. Maybe its peculiarity adds to the game's charm.
I wish you the best with this game!
Thanks.
A lot of the songs were just me copying songs I like (Since I already did this with Nortubel)
I plan to add more enemies and those will be from other worlds.
The arrow is indeed odd because I'm still not that knowledgeable with Godot.
I can see this game being a bit more liked than Nortubel but I still want to improve the quality of my projects.
I already have ideas for what my third game will be after I'm done with Hirdrih.
very hard to distinguish background and interactable. Could use sounds for pickup and hurt.
I think I have an idea of what happened to the arrow so I'll see if I can fix it with what I know.
But in the right lower corner of the screen, that green button restarts the level, in case you want to try it again.
Sounds are planned.
I might add something that shows up for the arrow when it's near something meant to be interacted with.