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TIC-80

Fantasy computer for making, playing and sharing tiny games. · By Nesbox

Please help with strategies to enhance artwork budget in a cart

A topic by RafaelLVX created 3 days ago Views: 23 Replies: 1
Viewing posts 1 to 2

Hello friends.

As I'm writing a small adventure game, I'm struggling with the small capacity of sprites and tiles banks, even in pro version. I know the constraints are a feature, and I love that I can't go too crazy with image assets, but I also feel like I'm missing something.

So far, for artwork, my strategy basically is:

- Use small sprites for most purposes (8x8 characters, terrain details etc) to maximize capacity in each bank.
- Use map editor to compose some scenes I can overlay on a game screen (not just as maps, but as standalone art), and I want to go back to this later.

Composing interesting images (for example a cutscene) is proving very challenging based on the bank sizes. I honestly thought I'd be able to fill in lots of map screens of scenes, but I don't get nearly as many compositions in map screens as I have tiles to work with, so it's not like I can compose that many combinations (at least stuff that don't conform in the same "mappy" 2D perspective).

Can you share your strategies to maximize artwork budget in general, maybe with specific examples? 

Can you share carts that excel in this department as benchmark, maybe hinting at what strategy they used?

Thanks for any guidance.

PS: does the Discord community still exist? The link on the site seems expired.

The discord server still exists and is active, you should find answer there.

Here is the link: https://discord.gg/HwZDw7n4dN
If it does not work, this one should : https://discord.gg/EdTEVywh6