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I knew the file size was on the large size, which made me wonder if there might be problems with people running it on slow internet, or low end/old hardware, though I did try to optimize the scene, materials (shaders), and effects as much as possible. I unfortunately didn't have the time to polish the level flow as much as I wanted to; however, I DID want there to be some friction and confusion at certain points (like a horror character who stumbles away from something in panic), or when the player was too far from the creature, to add a sense of uneasiness or loss of control, but it definitely had some unintended difficult sections.  Thanks for your feedback!