If no one else is showing interest, I could join. I've not done much sound implementation in engine but I don't think it would be too hard to set up a sound manager. I've been trying to focus on minimising scope/focusing on MVP recently so can hopefully help rein you in a bit. I've also got some 3D skills and I don't mind pairing on code either if that helps.
2 issues though:
- There's a 9 hour difference between us
- I'm away from home and likely to have only a couple of hours in the evenings free for the next few weeks. I'm off work on the second week of the jam (still busy but can manage my time) so could potentially catch you in your evenings. I should be able to bring my samples and SFX with me and get FL Studio set up on my laptop.
I just threw some stuff onto Soundcloud if you want an example of some of my sound design/production: https://soundcloud.com/comradeclout
Here's my post for a bit more context: https://itch.io/jam/indie-game-clinic-collab-jam-26/topic/6286054/utc1-lfg-gener...