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(3 edits) (+1)

The early experience feels very good. The idea is very innovative!!

 The later levels feel a bit similar to me—mostly placing cubes and waiting for the right cards. The main difference seems to be just the map size or more obstacles.

I would love to see more new mechanics. Maybe you already have plans for this but haven’t implemented them yet.

One idea I can think of is having a more dynamic environment in the harder levels. For example, the map layout or environmental mechanics could change slightly each round, with enemies/magma/whatever moving along fixed paths. Players could also use blocks to stop or redirect enemies. 

Yes, a more diverse level design is our priority. We've just trying to settle on the core mechanics first but the next iterations should have more diversity.  Thanks for the feedback!