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The visuals and background noises create a quite creepy atmosphere suitable to the horror genre! I like to explore and fear whats waiting for me behind the next corner. I sometimes felt a bit lost where to go because a lot of things looks familiar...even though there weren't many options lol.

I missed the screw driver a couple times and got slurped out of my pants. Wonder why I can't use my fist at least ^^ 

I feel like the fixed camera is not the best choice. The running is smooth but I could imagine a more free look could be cool and can change the monsters weakspots more freely. But maybe it's just I'm used to the controls you have in shooters like Metro2033.

So...when can I get deeper? ;)

Thanks a lot for the throughout feedback!
The corridors indeed are very similar optically, unfortunately we only had one 3D Environment Artist to build it all.

We tried to make sure that the Wrench wasn't hard to miss, it definitely took us some tweaking, we didn't want to make it too obvious (and hence too easy), fists were implemented, but eventually removed because of balancing reasons.
A locked camera is really something unusual to get used to, overall we kinda wanted to stick to the classical Dungeon Crawlers way of input and moving around :)

Hopefully we will find the time to implement the additional levels in our free time, at least that's something we are planning to do!