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Interesting game!  I like the integration of the story with the little puzzles.  The puzzles seemed too simple (once I figured out which dots were implicitly connected to other dots, the solution was just lay things out vertically anywhere without any real choices involved...), I'd have liked something that let me try different things or optimize in some way (maybe just being able to draw arbitrary-long wires, or the pieces had some other constraints or some where larger or something).  It took me way too long to get the password (due to it being case sensitive and not seeing what I was typing :D), but after that it was smooth sailing. Visuals for the world and the puzzles were both nice.

Yeah, I agree and the puzzles ended up being more proof of concept not yet fully fleshed out. My initial idea was to have more component types and maybe forcing the player to have to switch between looking at the board and the schematic which would be more complicated to decipher with the extra part types.

Some others were damaged boards with pinholes or rows disabled. I like your various sizes and shapes idea.

(+1)

Ah, yeah, damaged boards is a great idea that'd fit the theme of the game really well, I could see that working!  Never enough time, I guess =)