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Interesting idea!  I feel like the levels were too same-y/too simple.  One level I had to think (had multiple inputs coming in to the same angle pipe).  The rest it seemed like every script was just "ROT R, SLP..., ROT L", and that solved it.  Seems like a good idea in need of more interesting levels!  I enjoyed hearing the sounds as the blips made it to the end.  Visuals were nice and wrapped it together nicely.

Level design is really tough—honestly, it’s the part that gives me the most headaches. In our original concept, we had all kinds of pipes, like T-shaped ones, larger sized pipes, and even more types of commands… I really believe that having richer levels will make the game even more fun!