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Wait sorry but I have another question, so for the painkillers when I activate it/press the inventory button and then the painkillers, would the function of it be throughout the whole game or only for a short amount of time?

Yep, as soon as you click on them in the Inventory they heal the player's backpain and you no longer need to worry about it. It's meant to teach you that items in the inventory can be used by clicking them.

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Hi also sorry to bother you again but this time it's not a question, instead it is a improvement/feedback/recommendation/advice that I want to give for your game( I hope you might be able to add this feature into it) and it is this: so I would like your game to be saving progress throughout the game also it auto-saves, also in most video games e.g. super mario bowser and 3d world (I'm not sure if you've played if before because if you have then you will understand on what I'm gonna say in the following) ok now let me get straight back to the point and so basically like if I was playing this game but then I got to go to do something but it saves I hope you can make it like a new slot to save in the main screen when you press "click to start" and if there are too much files of saved game progress then you can erase it and replace it with the other file that you got. And so um yeah this is my improvement/feedback/recommendation/advice for your game.

Hi again, I finally beated the game most of the help is from my experiences/how many times I played it and also a bit of a walkthrough but overall, this game was fun, it seems unforgettable to me, I wonder if you could do a sequel to this game?

Thank you! No plans for a sequel but it was heavily inspired by the new IO-Interactive trilogy of Hitman games. If you haven't, check those out. You'll have a good time!

Oh ok thank you so much, I will check them out when I'm free, thanks for the recommendation. 

Cheers!