The enemy movement is sometimes messed up. In the third arena, I put two knights in the middle for the first wave. Enemies had no problem just charging at my knights and getting killed. Second wave, I know ranged enemies are coming, so I get a third knight, and put barricades in front of them. The ranged enemies start coming… then once the gators start spawning, the ranged enemies start moving backward. Then once the gators are dead, the ranged guys kinda just sit at max range sniping my guys. Putting rangers in the team wouldn’t help because my rangers can only shoot in 8 directions, where these guys can shoot at any angle, completely stationary.
Thanks for the feedback <3 I hope you still had fun besides the issues.
The level spawns are still not great, I wanted the game to be feature-complete before getting to carefully design them. However that's besides the point.
I think I need to provide a counter-measure to the stone throwing enemies. That could be adding a 360 upgrade to the rangers or a way to be able to manipulate their position. Have you tried using Magnus or Spearman by the way? I think especially Magnus is still quite over-powered and could get those guys easily. Not sure from what you wrote but another possibility is that the stone throwing guys might have been pushed out of the arena by other enemies (that is a known bug).