Just pushed a fix for the mission issue you mentioned — they should now resolve properly.
Also working on making results clearer based on your feedback.
Appreciate you calling it out.
That’s really good feedback — you actually hit a couple gaps in the system.
The defense drop you were seeing was tied to a separate “readiness” system that wasn’t clearly visible or controllable before. I’ve adjusted it so inner defenders now actively stabilize or improve it over time instead of it just drifting on its own.
Also added a proper tower upgrade path — it’s live now and tied into perimeter strength and defender cap.
I’m still working on making the effects more visible so it’s obvious what’s helping or hurting you, but what you were seeing shouldn’t feel out of your control anymore.
Appreciate you digging into it — that helped expose exactly where things weren’t lining up.