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alright i started a playthrough yesterday, i was skeptical at first but i think i can see the draw.
I see the missed events and it does have an impact on me.
There seems to be an issue with missions, i started 4 of them yesterday and they all just say returning today. I dont see any button to finish them

In the reports section for the events that have happened it gives flavor text but i dont know what the actual effect is, did kicking out the ration thief help morale? did it help our rations situation?

This kind of reminds me of clash of clans, in that you do a few things log off and wait. Unfortunately i think the big draw of that is that it is multiplayer, im not sure if that is in your scope but it would definitely help engagement.

hope this helps,
-just a guy who plays games for fun

here is a pic of missions

Just pushed a fix for the mission issue you mentioned — they should now resolve properly.
Also working on making results clearer based on your feedback.
Appreciate you calling it out.

my defense status under the current state of the colony keeps going down (currently at vulnerable). The perimeter is secure and i have maxed the engineers and defenders. I see there is a tower level but no idea how to upgrade it. any suggestions?

That’s really good feedback — you actually hit a couple gaps in the system.
The defense drop you were seeing was tied to a separate “readiness” system that wasn’t clearly visible or controllable before. I’ve adjusted it so inner defenders now actively stabilize or improve it over time instead of it just drifting on its own.
Also added a proper tower upgrade path — it’s live now and tied into perimeter strength and defender cap.
I’m still working on making the effects more visible so it’s obvious what’s helping or hurting you, but what you were seeing shouldn’t feel out of your control anymore.
Appreciate you digging into it — that helped expose exactly where things weren’t lining up.