Thanks for playing! You're right that I didn't lean into Phaser's multi-camera system for this build, the CCTV theme just happened to overlap with what that feature is great for. Really glad the decoy mechanic got you, the colour-order trick was the part I enjoyed designing most. Curious what directions you'd want to see it expanded in?
It'd be interesting if you could pan the camera, and there were blind spots that the bad guys would be trying to sneak through. Also, if you've played "Paper's Please", there are events where you (the security person) actually have to get involved with enforcing the security. Whether it's defending yourself against intruders or defusing bombs. That part where it "get's real" and it feels like you're actually in danger instead of just remotely monitoring the danger from a safe distance is exhilarating. Might be too big for the scope of what this game was trying to accomplish but there's a lot of places where you can take the security guard.