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Thank you so much for your feedback!

shop refresh- I think I agree, it is a little annoying to have to wait for the one you want when you have a lot of coins. Also would fix spamming attack only (need to fix that)

Attack Range- question on this, did the range feel too short? i assume you mean on archer, his j attack fires with less power than his k attack. 
I have been brainstorming a way to aim the archer since yes it is clunky to aim (literally just moving up and down)

Melee interrupt- is it actually stopping your attack? (that isnt supposed to happen) or is it just annoying they knock you back.

enemy indicators- yes I think that is needed now that you mention it. I think ill add lookout scouts to the towers maybe that indicate threat level in their direction.

castle hp- adding to list

thanks again for playing, 7 minutes is a pretty good time

" did the range feel too short? "   ->   The  horizontal range feels good to me. It’s the vertical (up down) aiming that feels a bit off. A few times I saw the arrow go through the enemy’s head but deal no damage.  

"Is it actually stopping your attack?" ->  I played again and yeah the enemies aren’t actually interrupting the charge. It’s just that they knock me out of range.