I tried around 10 times, and my current best score is about 6:56.
I feel the core design of this game has good potential. It’s easy to imagine many future ideas based on this system.
I would prefer the shop to refresh immediately after purchasing. Sometimes I bring back more than 10 coins to the castle, but I can only upgrade two attributes that I don't want.
Upgrades that increase attack range could also be interesting. For the archer, aiming on the Y-axis feels a bit difficult.
For the melee character, charging often gets interrupted by enemies, which feels a bit frustrating.
If I can only give two suggestions, they would be:
- Showing the number and incoming directions of enemies (when they are off-screen) would help a lot, especially for solo players. Like in tower defense games, players can see incoming enemies before they appear. Right now I often don’t know which direction to go, so I just stay in the middle and wait, which makes other parts of the map feel underused.
- Making the castle health a fixed UI element, so players can always see it and react in real time.
Great game, thank you!