This might be the problem with the sliders changing on application losing focus in unity. You would then have to on focus again read the saved slider values.
- Save Data on Focus Loss: Implement the
OnApplicationFocus(bool inFocus)method in your script. WheninFocusisfalse, call a save function that writes the current slider values toPlayerPrefsusingPlayerPrefs.SetFloatorSetInt.
I am so sorry if I am being a little annoying with this slider issue.
Also where is the save game data? I can not find it under the player log in LocalLow?