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This might be the problem with the sliders changing on application losing focus in unity. You would then have to on focus again read the saved slider values.

  • Save Data on Focus Loss: Implement the OnApplicationFocus(bool inFocus) method in your script. When inFocus is false, call a save function that writes the current slider values to PlayerPrefs using PlayerPrefs.SetFloat or SetInt

I am so sorry if I am being a little annoying with this slider issue.

Also where is the save game data? I can not find it under the player log in LocalLow?

Not annoying at all. It's a great help for me to troubleshoot the issue. Sadly I haven't been able to reproduce the bug myself. Tried with multiple monitors, windowed and fullscreen. I can try to apply the application focus fix for the next build 

Save file is currently all in PlayerPrefs. However that will change in next version as a dedicated save