It's alive!
So, Astromental Incremental is my first incremental game. Also first PC game as an independent solo developer.
I was working hard to make a playable demo, containing enough content to play around 2 hours or even more.
Now, game is playable in browser and has a downloadable windows build available.
And this is work in progress.
Here: https://visualdima.itch.io/astromental-incremental

Game consists of continuous "runs", each 15 minutes or more. Player buys upgrades in real time during those runs (like in classical clickers and idle games). But also, there is a prestige mechanics with a big Skill tree of permanent upgrades. Also, there is a progression of star systems: each new star system type grants some bonuses. I made only 2 types of star systems in the demo, but I plan to have at least 6 (including exotics like double stars and black hole).
Whats next?
There is a big game mechanics, that was not implemented in the demo: Abilities.
Here, on this screenshot, I mark slots for abilities activation buttons. Abilities are powerful tools, could, and would break current balance of the game. So, I think it's a priority for now, to implement them and test, test, test...

Main problem for now:
I'm absolutely noob in marketing. I have no idea, how to made my game visible to the players. And I desperately need feedback...
