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Astromental Incremental

A topic by VisualD created 20 days ago Views: 87 Replies: 1
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(1 edit)

It's alive!

So, Astromental Incremental is my first incremental game. Also first PC game as an independent solo developer.
I was working hard to make a playable demo, containing enough content to play around 2 hours or even more.
Now, game is playable in browser and has a downloadable windows build available.
And this is work in progress.

Here: https://visualdima.itch.io/astromental-incremental

Game consists of continuous "runs", each 15 minutes or more. Player buys upgrades in real time during those runs (like in classical clickers and idle games). But also, there is a prestige mechanics with a big Skill tree of permanent upgrades. Also, there is a progression of star systems: each new star system type grants some bonuses. I made only 2 types of star systems in the demo, but I plan to have at least 6 (including exotics like double stars and black hole).

Whats next?

There is a big game mechanics, that was not implemented in the demo: Abilities.
Here, on this screenshot, I mark slots for abilities activation buttons. Abilities are powerful tools, could, and would break current balance of the game. So, I think it's a priority for now, to implement them and test, test, test...

Main problem for now:

I'm absolutely noob in marketing. I have no idea, how to made my game visible to the players. And I desperately need feedback...

First update!

Got some feedback for first demo. More than 500 views on Itch. People found some issues, but overall, feedback was very positive. So, officially:

Astromental Incremental will be developed intensively!

Spend a lot of time to made Steam page for the game. This was my very first time on Steam, so took almost a week just to made all the graphical assets, set up the store page, explore and set application and demo settings and approve in moderation.

And now, new update is here. Here are some key changes:

1. Combo bonus for multi-hit clicks!

If you like to be involved in your incremental games (don't forget: Astromental Incremental has "Auto-click" checkbox!), Click mechanics become much more powerful, and stays relevant even on the late stages of the run.

2. Quests

Demo doesn't contains Abilities yet, but you already can complete Quests and receive some Experience points. XP - is the new type of currency for upgrading Abilities (coming soon!)

Abilities & Quests window

3. Squash some bugs

Demo was very stable, but I found a "infinite Dark Matter glitch". No more free stuff, sorry. ;)

And for the sad part:

Game still not indexed on Itch!!! Why?! :.(