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That works perfectly, thank you for all the effort!

There’s currently still a small problem with how the 0/None-Actor condition (first party member) is checked. I’d used the object identity instead of the ID there and that check of course fails for equipment previews.

I’m a bit too swamped right now to do another release just for that, but let me know if you run into it and I’ll prioritise it. (Goes for anyone else too, of course!)

I’ve fixed it locally already, so at the latest it will be part of the next feature release. At which point I’ll hopefully get around to updating the store page here, too.