Just because it's made in 2 weeks doesn't mean your game has to be generic and uninspired. Feels like you're cargo culting successful developers or just doing this for the sake of a Youtube video, the shorter projects of successful developers you mentioned were experimental in an interesting way. This game doesn't try to do anything unique as far as I can tell and has no reason to exist. I had no idea how to progress and couldn't kill a single enemy or afford a weapon. One thing I liked was that you didn't waste my time in the intro and immediately let me start playing, but everything else felt like a waste of time.
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This game doesn’t try to do anything unique as far as I can tell and has no reason to exist.
This game exists as a point of reference for the developer to compare back to once they’ve progressed in their career; it’s meant to be practice to learn from.
I think calling this “cargo culting successful developers or just doing this for the sake of a Youtube video” is really going too far and reading into it too much. It’s like seeing someone going to the gym and being like “if you cant even lift this then what’s the point”
It's more like seeing someone outside the gym looking through a window and mimicking the exercises with no weights while recording on their phone. I don't think he's learned here anything other than that this was a pointless exercise. He should probably do actual game jams and try to make something unique.