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Just because it's made in 2 weeks doesn't mean your game has to be generic and uninspired. Feels like you're cargo culting successful developers or just doing this for the sake of a Youtube video, the shorter projects of successful developers you mentioned were experimental in an interesting way. This game doesn't try to do anything unique as far as I can tell and has no reason to exist. I had no idea how to progress and couldn't kill a single enemy or afford a weapon. One thing I liked was that you didn't waste my time in the intro and immediately let me start playing, but everything else felt like a waste of time.