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Thanks a lot for taking the time to play it and write this out. I really appreciate the honest feedback.

Onboarding has honestly been one of my weak spots for a while, and this jam made that pretty clear again. When you’re building the game, everything feels obvious because you’ve been living in the code, but that definitely doesn’t mean it translates to players.

I do think casual players are absolutely worth designing for too. Anyone who takes the time to play my game, whether casual or hardcore, is valuable feedback. I’m going to keep that in mind for future updates and future games.

Really appreciate you checking it out. Feedback like this helps a lot.