I would love to spend some time cleaning up the debris orbiting the earth - in reality and in simulation. So, right off the bat, I'm hooked on your idea. The visuals are great in game, menus and banners, store, etc are awesome. I can tell you spent a ton of time making it high quality. I'm sad to say though, I couldn't figure out the gameplay. I'm a pretty casual gamer, so I might not be your target audience. I read the tutorials and watched your YouTube video for clues on how to play, but when in-game I wasn't able to complete any tasks. If you do want players like me in your target audience, we may need a little more hand-holding to get started. I only mention this because I see high potential in your project and thought honest feedback might help.
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Thanks a lot for taking the time to play it and write this out. I really appreciate the honest feedback.
Onboarding has honestly been one of my weak spots for a while, and this jam made that pretty clear again. When you’re building the game, everything feels obvious because you’ve been living in the code, but that definitely doesn’t mean it translates to players.
I do think casual players are absolutely worth designing for too. Anyone who takes the time to play my game, whether casual or hardcore, is valuable feedback. I’m going to keep that in mind for future updates and future games.
Really appreciate you checking it out. Feedback like this helps a lot.