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(+1)

Wow...what an adorable ride!

I'll start with the pros. Albion's route was the strongest, followed by Felix. This is largely due to those two routes focusing heavily on Astra's job on top of the romance, fleshing out her character. 

Loved the slow burn. The way both of them eventually fell for Astra felt very realistic. Because I used to work at a cafe myself, I loved seeing the highs and lows of working in hospitality in the story.

Nice to see original backgrounds instead of stock assets.

The cons. The way Qwynne's route ended felt unsatisfying. I didn't get a reason why the codependency thing was suddenly resolved from what happened. Qwynne saves Astra, and suddenly everything is forgiven? The other routes set high standards for depiction of mental health issues, and it's disappointing the only female LI got the short end of the stick.

There's two art styles going on here, and the art style of the CGs do not match the sprites. From what I infer from the description above, CGs aren't complete. If that's the case, this isn't really a completed game and should be clearly marked as still in progress. CGs are supposed to be rewards for playing an ADV, but due to their incompletion and the art style of the ones that are actually there, I didn't feel rewarded as a player. 

Overall, I found the game enjoyable. Will stick around for updates.

(2 edits)

Hi! Thank you so much for playing, and also for the detailed review! I truly love getting feedback and notes about the things that work and the things that don't, especially because this is the first game I've ever made. I marked the game as complete because the story is done and there will be no more major updates but I understand why that's a bit confusing considering the missing CGs (The missing ones are coming soon!). Art style wise Bloom has different artists handling each aspect for the game to keep workload down and also because I felt each artist is able to bring out a different parts of the game/characters ❤️