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You got the recipe for a good roguelike, there are some changes i would suggest though.

Attacking while holding click, moving the camera a bit so you can see what's behind you, a shader or something to highlight upgrades behind walls, and a more refined visual feedback for attacking, which was kinda confusing to me as both the sprite and the vfx are meant to do that but they pretty distinct animations.

Overall, i can see this turning into an actual commercial game👍

(+1)

Yeah actually I should have definitely added a shader to show the player behind walls! You are right. So obvious now that you say it :-) I think Godot 4.6 even has built in capabilities for this so it wouldn't even have been any work :D

I wasn't sure about moving the camera. Now the level is directed towards the top of your screen because that gives you the most speed in that direction (with the power up teleport).

Good feedback thanks for playing!