I like the idea of indirectly handling party members (and I especially started to appreciate it more when I learned how the stats work), although I feel like there should've been a little more to it; there were some long stretches where I didn't have any items (which is sort of a matter of luck) and was therefore just waiting around for something to happen.
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Hey thanks for the feedback! I agree, that there needs to be more happening.
I think if I had more time I would tweak the path finding to pick up items if they are close enough by, on the way to the exit. I'd also add a couple more enemy types and maybe some floor traps.
Either way, thanks for playing!