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(1 edit)

Thank you very much for playing the game. You're right about the ambiguity of starting the game and it looking like there is nothing to do. I didn't have time to put in a tutorial and I naiively thought the white button at the top left is enough. 

> I’d prefer if the digging took more time, so I’d feel like something is happening. 

Are you saying that you prefer larger blocks that take longer to break than smaller ones that takes less time to break? I am not questioning, I am just trying to confirm. Because at first that was the way I went but I felt it might get boring so I divided each tile into 4 and reduced their total "HP" with varying "HP" per tile color.

The energy replenishment is at the base but if you ended up depleting energy in the sectors you are soft locked, I am afraid. I did think of a way to resolve it, I just forgot I didn't fully implement it and it was too late after the jam ended that another person pointed it out. 

Really appreciate the feedback and that you tried the game!

I meant that breaking more easily through blocks would be cool, I would love to keep digging for long time to find stuff, provided that I felt something was happening, that means, regardless of the blocks size, the speed that we move through the blocks is important .. currently it takes way to long to move small distances ... so what I would suggest change is, make the digging field like 10x larger and the digging speed like 5x faster ... but that only if you feel you want that kind of experience for players, like more intense that demands more exploration than patience 

Ah, I see, I know what you mean, you want the laser to do more damage to the blocks thus clearing them faster. Hmm... perhaps after the jam I'll double the damage the laser can do and reduce the price for the upgrades. That way you can get upgrades faster and start at a better pace.