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I couldn't agree more with you. :-)  Enemies are not well designed. It's meant to be a bit silly. They are dumb and can fall off of ledges. But I do think (I said this in previous post) that there should have been more points where you are forced to fight them. It's now too easy to ignore. 

Of course in a bigger game I would have more enemy variations so that you would have to try harder. But the intention was always to have a brainless hack and slash with some basic looting

Thanks for playing and feedback! I totally appreciate it :-)