Thank you for this feedback, this is really valuable. I'll be honest I thought coyote time was a 2D thing only, but I'll keep this in mind, this was my first time creating a 3D movement based game😅. Also all the other QoL features (especially the debris collision, for some reason i couldn't fix that so I had to leave it) you mention are really good points and I think it'll make this game a lot better so thank you so much for pointing all this out.