Hello Rachlle,
I'm a game developer from Italy with 16 years of experience in Unity. I worked on dozens of commercial games, and directed, designed and coded 2 games, Still There (Win, Mac, Switch) and Blockstorm (Win, Mac, Linux).
I've a strong knowledge about every aspect of Unity programming, including optimization, shader creation, porting on game consoles, animation, etc. I also have insights on Blender, so I can help on the technical side when you have any doubts (e.g. "this will work in Unity once exported?" etc).
Probably my kind of experience is a bit overkill for a first game you'd like to use to explore and learn, but I'm lately willing to take some side quests.
Good thing is that given the small scope, you won't need probably anyone else, except for a composer at a certain point.
I'm interested as long it's something I can do in my spare time (but it's this for you as well right?).
From your abstract description it looks like something feasible, though.
I appreciate the fact you're going with an "essential" design, which is a "green flag" and I highly encourage you to continue keeping
this essentiality). I'm also interested if the project is going to be human-made without the use of LLM.
It's not because I have anything with people using AI, but as a side project,
with zero commercial expectation on my side (of course, I won't be mad if the result could eventually marketable),
I'm doing it mostly for fun and social interaction among developers - and AI (to me) takes away all the fun.
Also I like people explore, learn and share knowledge.
So, in this context, I'd prefer working with a handmade asset that maybe it's not super quality
rather than a generated one.
Sorry for the wall of text!
Thanks and good luck anyway!
Davide