Hi Hailey, thank you for replying please do send your portfolio I would love to check it out, and I'll be in touch if the project reaches that stage, It's still in very early production currently :)
Rachlle
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Hi Davide, It certainly sounds like this would be a "smaller" project for you XD. But from the sounds of it you are incredibly experienced so as long as you are alright with my skill level I am happy to discuss more!.
And I 100% agree with you on the subject of AI, as a general artist I do not support the use of generated materials or art and do not use them, as it takes away all the years and effort I've spent refining my knowledge!. I make everything handmade as you describe.
This project is just an opportunity for me to practise my 3D skills and game design, although I am trying to break into industry one day It will be completely relaxed as I explained I have no deadline in mind, just enjoying learning from the experience.
If you are still interested do message me on discord and I will send you my rough pitch deck for my idea ( however we do not have to go with this it is just a starting point atm :) )
Thank you!
Hi everyone!
A Bit of Backstory:
I am a 2D/3D artist who has participated in many game jams and personal game projects. I am looking to make a walking simulator style horror game with low poly assets, set in a small apartment or an inside environment. I've been wanting to create this for a while as I normally program 2D games and make the assets, however I have been doing 3D in blender for about 2+ years and would like to push myself to making a game with my 3D skills for the first time.
I have a rough idea of the narrative and attempted to create this project myself with my programming knowledge and tutorials, but unfortunately I was not able to make the progress I wanted, hence why I am making this post!
What I'm Looking For:
Currently I would like to find someone who has experience in Unity programming first person games, willing to volunteer, interested in this genre, and comfortable working with an artist who has not made a complete 3D game before.
If we can kick off the project successfully, we could then start the process of expanding the team or just seeing where it takes us! It will be a very laid back project and environment, as I do most of my game design outside of work in my free time.
I've put together a mini portfolio showcasing some of my models, so please take a look :) :
https://docs.google.com/presentation/d/1Gb-McOwB-1KWE_7dhXtMuS64oQwphm3PinZJAotD...
If you are interested we can chat here or send me a dm on discord (rach8028)
Thanks!
Aha yes I did implement the entity only in the last couple of days, so it was superr rushed unfortunately. I've received other feedback about the blurriness so Its something I will be attempting to fix for sure! thank you for pointing out and also about the overlapping. This all helps for my next update I appreciate it :) thanks for playing!
That's good to note and I defo will be playing with the ground layer a bit more to make it move as it stayed stationary the whole game, and I understand about the audio it was not the strongest point! Its been a learning experience for me using free sounds, but I would try reaching out to an audio composer for my next jam instead as it can really turn things around. Thank you for your feedback!
The concept of this game is great and could go even further with a few more tasks and added backstory. Obviously I understand the limited time, but the set up has good potential for a longer fuller game leading up to finding the body. Very creepy atmosphere and vibe, loving the low poly environment, the only thing I would point out for visuals is I feel the bubble type font does not completely match with the vibe set up, a distorted but easy to read one such as the one you have chosen for the title blends in well!
Well done to everyone involved!
I really liked this the story was small but impactful for the amount of time it had to set up! It was just long enough that I felt sympathy toward the characters. I did the share the mask ending first I liked that you could choose, when I tried to restart the game to get the other ending I got the cut scene about getting houses next to each other but was not sure if this was meant to happen?. Overall great game one of my favourites so far!!
I really liked this the story was small but impactful for the amount of time it had to set up! It was just long enough that I felt sympathy toward the characters. I did the share the mask ending first I liked that you could choose, when I tried to restart the game to get the other ending I got the cut scene about getting houses next to each other but was not sure if this was meant to happen?. Overall great game one of my favourites so far!!
This really has potential in my opinion it just needs a few markers or way points to guide the players as I found myself getting a bit lost, it took me a while to find the pickaxes and when I picked them up I could not seem to mine anything, so I'm not sure if there was a step I was missing. But overall the set up is very good the environment was simple but creepy.
Such a cute little theme and story which can be read from just the title. The art is the top trait in my opinion!
To boost the amount of challenge there could be some changes to the drops maybe or just creating the illusion by changing the tempo of the music, but I feel this game is meant to be more of a chill vibe so this may not be your end goal! Well done :)
Love the art style and concept. For me I found the inverted controls a little hard but that might not be the case for everyone. I would also recommend making the fences either the darkest colour like black or the lightest colour, as sometimes I found it hard to spot where they were. You could also help the player get familiar with this by having the speed be slow as first but gets faster as you gain distance. Well done!
The art style in this is gorgeous! with a endless solid gameplay loop that gets harder as you progress.
As other people have commented I also agree about experimenting with some audio, some chill background music to match the pastels and some satisfying pop sound effects would really push this even further to the top! Well done everyone!
This was super fun throughout I took the slow and steady approach and managed to get to 2088 m! The limitation was used very well, the level of challenge remained the same however I don't feel this was a bad thing, as there is one goal only, to get as far down as possible. Well done to everyone involved!










