Hi everyone, we are looking for a composer to complete our team. Ideally someone interested in doing background music for a small platformer with some sound effects for collecting items and dying. If you are interested please reach out to me on discord @rach8028
Thanks!
Rachlle
Creator of
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Aha yes I did implement the entity only in the last couple of days, so it was superr rushed unfortunately. I've received other feedback about the blurriness so Its something I will be attempting to fix for sure! thank you for pointing out and also about the overlapping. This all helps for my next update I appreciate it :) thanks for playing!
That's good to note and I defo will be playing with the ground layer a bit more to make it move as it stayed stationary the whole game, and I understand about the audio it was not the strongest point! Its been a learning experience for me using free sounds, but I would try reaching out to an audio composer for my next jam instead as it can really turn things around. Thank you for your feedback!
The concept of this game is great and could go even further with a few more tasks and added backstory. Obviously I understand the limited time, but the set up has good potential for a longer fuller game leading up to finding the body. Very creepy atmosphere and vibe, loving the low poly environment, the only thing I would point out for visuals is I feel the bubble type font does not completely match with the vibe set up, a distorted but easy to read one such as the one you have chosen for the title blends in well!
Well done to everyone involved!
I really liked this the story was small but impactful for the amount of time it had to set up! It was just long enough that I felt sympathy toward the characters. I did the share the mask ending first I liked that you could choose, when I tried to restart the game to get the other ending I got the cut scene about getting houses next to each other but was not sure if this was meant to happen?. Overall great game one of my favourites so far!!
I really liked this the story was small but impactful for the amount of time it had to set up! It was just long enough that I felt sympathy toward the characters. I did the share the mask ending first I liked that you could choose, when I tried to restart the game to get the other ending I got the cut scene about getting houses next to each other but was not sure if this was meant to happen?. Overall great game one of my favourites so far!!
This really has potential in my opinion it just needs a few markers or way points to guide the players as I found myself getting a bit lost, it took me a while to find the pickaxes and when I picked them up I could not seem to mine anything, so I'm not sure if there was a step I was missing. But overall the set up is very good the environment was simple but creepy.
Such a cute little theme and story which can be read from just the title. The art is the top trait in my opinion!
To boost the amount of challenge there could be some changes to the drops maybe or just creating the illusion by changing the tempo of the music, but I feel this game is meant to be more of a chill vibe so this may not be your end goal! Well done :)
Love the art style and concept. For me I found the inverted controls a little hard but that might not be the case for everyone. I would also recommend making the fences either the darkest colour like black or the lightest colour, as sometimes I found it hard to spot where they were. You could also help the player get familiar with this by having the speed be slow as first but gets faster as you gain distance. Well done!
The art style in this is gorgeous! with a endless solid gameplay loop that gets harder as you progress.
As other people have commented I also agree about experimenting with some audio, some chill background music to match the pastels and some satisfying pop sound effects would really push this even further to the top! Well done everyone!
This was super fun throughout I took the slow and steady approach and managed to get to 2088 m! The limitation was used very well, the level of challenge remained the same however I don't feel this was a bad thing, as there is one goal only, to get as far down as possible. Well done to everyone involved!
thank you! :) I appreciate it, with more time I would of liked to play around more with changing the sizes of things or even the size of the room, but nether the less I had a lot of fun! The exporting was nearly the most problematic part tbh aha I did not realise it was broken until I uploaded it and someone pointed out it was just a blue screen!! but you live and you learn lmao.
This was super fun I feel I've trained for this moment as the fire mechanic reminds me of a certain fishing mechanic that I've spent many many hours mastering. It's engaging and addictive! the octopuses are super cute. One thing I noticed is that some fires may start a large distance away from the bar so I would fail instantly. But it's not every time.
My high score was 9!









