Hey, thanks for playing the game! Yeah, it's meant to be a sort of "pocket-sized" puzzle that you can play on the go since it's ultimately intended for mobile. But I figured a web demo would have the most reach, to gather feedback and UX data.
I'm glad that it was easy to learn. Also glad to hear the animations are fun! I spent a little too much time on some of them haha...
Congrats on beating the demo! Were you able to get all the stars?
Ah... the pathfinding algorithm. It was a lot of fun coming up with it. Essentially, I give each enemy a priority based on a number of parameters. Then the enemies will, in order, take turns trying to place a reservation for what spot to move to; this loops until all enemies have successfully placed a reservation, or the max iteration count has been reached. Then the enemies all move at once. Happy to go into more detail if you're curious.
Thanks so much for the donation! 🙏
I'm hoping to release this for iOS some time next year. Stay tuned for updates. 😎