Thanks for playing and for the feedback.
That's actually a very good remark about making the choice between more AOE (more archers and higer AOE detectio) and more damage and focus. I'm thinking of upgrades to increase AOE detection and allowing the player to scroll the mousewheel to increase/decrease the AOE detection so they can choose to focus fire or not.
With regards to the peasants, you're absolutely right. I'm considering switching to a "attack in waves" where every enemy attacks the wall. This should make the peasants also more dynamic.
Anyway, I really appreciate you taking the time to leave this feedback!
Yeah to avoid the difficulty to be too easy, the peasants could be already here it's fine, just add them an animation of rocck throwing, also I get it you want minimum damages done for the time balance, just make a fog that damages the wall, or lore around that, it's fine also, because we atm loose shield even after clearing everyone wich is logical in gameplay, but not in sentiment