Looks good so far. Reminds me of FFT. Could use a quick-select to target enemies behind obstacles or sprites without needing to pixel hunt, and some kind of codex to avoid losing progress to surprise abilities.
Viewing post in Wizard Finals (Alpha) comments
noted. the game did have a checkpoint system before, but it could be a bit buggy, so i decied to disable it for now but ill probably reenable it later, after making sure it works correctly, at least on normal mode.
about selections, only the grid cells themselves are used, not the sprites, but i think i have a way to implement something like you mentioned either way (just probably not for now)