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Heya! I commented a good few months back that a fast-forward mode would be good, especially for situations where hyper resilient builds lead to hours long combats, and while the current fast-forward mode is nice, the problem persists :(. I'm playing the familiar + Duelist combo, and I gave the familiar the paladin's ability. Ended up in a battle against the lonely witch and boy... It took about 40min to get the witch down from around 8000 to 7500 health, so this is gonna take... 10 more hours  O____o

I am no programmer, so I don't know how feasible this is, but a function that could actually just calculate the outcome and skip all the animation would be great for situations like these.