I made it to the second day, but not quite to the ending.
I really love the visual style of the game and the atmosphere of the music. It evokes a real nice balance of uneasiness and the coziness of the autumn setting. Your color choices were very nice and I think this is one of the most pleasing games to look at in the jam so far.
I had some gameplay issues. I died many times due to being locked into the eating animations and my thirst meter draining quickly. I think that slowing the rate of hunger and thirst would dramatically improve my experience and make me more willing to explore the map. I ended up doing a few runs just to walk around the map without worrying about food or water just so I could get a proper layout of the map. I called those my sacrifice runs, which I don't believe was your intention for a player to do. Also I died due to picking up the key and being soft-locked out of being able to eat or drink for the rest of the session. I never figured out how to put the key down or find an object to use it on.
I actually didn't mind too much not having camera controls, but I do think it would be worthwhile for a bigger release of this game. I could definitely see this game becoming a much larger project and being a very fun release for you. Really cool stuff! It felt a lot like a prototype for a much larger game about surviving the woods as an injured mouse. I would be really curious to see what a bigger release of this game would look like.