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Boredom and lust affect satisfaction which affects loyalty by changing respect (and to some extent fondness and love); they also have direct effects on respect/fondness/love (it's meant to kind of model a mix between longer term satisfaction and immediate issues).

Mental/physical condition and wounds don't (broadly, some danger is expected is the idea there).

There's some balance/functionality issues I need to address with characters taking time off, but I'm intending to handle them after certain related things are added as it'll probably be kind of half fixed and need to be redone if I do it now.

Ah so placeholder, but something to play around because the characters seem more tending to go on trips if they lack something. but was not sure, if those affect anything other than interrupting and causing some problems due to reject to get day off activities.