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(+1)

This one's pretty neat. The controls took some getting used to — they're confusing at first, but you do eventually find a rhythm. That said, an option to steer with the mouse (instead of WASD or the dial) would feel much more intuitive.

One issue I hit: I accidentally ran out of energy and then couldn't do anything at all. Some kind of recovery or reset option would help.

Overall though, it's a cool experience. I've always enjoyed excavation-style games, and this scratches that itch.

(+1)

Ah, I thought of adding mouse targeting but didn't occur to me add mouse speed up/down too. That makes sense. Thanks for the suggestion. 

The softlock state was supposed to be resolved with an extraction and ejection mechanics. The extraction was implemented, the ejection wasn't. I completely forgot to resolve it. Sorry, you'll need to restart (resetting the local storage for the game). 

Apologies for such a terrible bug, it completely slipped my mind when releasing.