Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

At first I thought about dropping the game, but then I got into it. Still, over time the monotony became tiring, and when reaching the ending got pushed back by another five minutes of the same actions, I ended up closing the game.

I might’ve encountered a bug—or maybe it’s just not well communicated—but I couldn’t distinguish the failsafe missiles. It ended up feeling like a sneaky kind of randomness, where even after doing everything in time, the missile just wouldn’t work. If that’s intentional, it would help to mark broken missiles with a different color—like blanks or duds.

And the repetitiveness… why stretch it out for so long when there’s no new gameplay being introduced? It feels like artificial padding. There was no real sense of catharsis, which was disappointing… though visually and audibly, it’s very impressive.