This marks the end of my adventure here. I was truly impressed by the minimalist design and the core gameplay mechanics.
However, I found myself wondering: what is the ultimate purpose of this game? I feel like a narrative would have made the experience much more immersive. Have you ever played 'A Dark Room'? Your game gave me a very similar vibe. In 'A Dark Room,' even without explicit text, the system itself builds a story for the player. In your case, I eventually hit a black screen because I couldn't find a reason to push forward. If there were a story to provide a sense of purpose and immersion, I think this would be an incredibly fascinating game.
