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an intriguing little game :)

It looks like for me, shooting is mapped to E, not X? And goodness, buffer on the dungeon-crawling inputs would make navigation feel soooo much smoother. but i love the execution of this concept and congrats on accomplishing it so well in such a short amount of time!!

Thank you so much for checking this out! been a while since I've made something in 3D and never something like this so I'm just plain chuffed it functions lmao
I can definitely see how holding forward or quick-tapping left up would be less jank than the kind of stop and start motion of the navigation, I'll def try and implement that if I go back to this one or make another Blobber!

we gotta collab on a gamejam sooooooo bad. we could make something so cool imo,,,