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(+1)

I like the themeing(sp) and graphics a lot. I feel like this is game style is needed on SMS - a dragon themed shooter.

I was running it on mednafen/mednaffee 0.9.2, and the background scrolling speed would go slower when enemies were on screen, then quicken up when they were gone (not sure if thats intentional). Also when I would time out on the boss, the screen would start to scroll again with the wrong tiles on the background. During the multiple playthroughs, I never took damage, neither did the boss - not sure if this is just 'not working yet'.

As far as playability, it was hard to tell which weapon I currently had selected, and how exactly the weapon powering up system worked.

All in all I liked it.

Thanks for the review! 

The game still has various problems performance-wise, which is why it slows down when there's more than one enemy on screen. 

The player blinks when hit by an enemy, but has infinite health. 

The boss is very much unfinished, which is why it glitches. 

The power-up system is heavily inspired by Gunstar Heroes, meaning that you can have up to two weapons at the same time, and can press a button to alternate between using just one of them, either the primary or the secondary, or you can use both at the same time, which results in a weapons that combines both of them.