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(+1)

So this game seems to be partially a matter of rote memorization, which I'd be willing to put up with, except that the level progression itself seems botched in a way that I don't fully understand. Every time I died, the upper-left text said I was back at level 0 even though it didn't look like I was on the starting level. The levels don't seem to be randomly generated either (not that I'd want them to be), as I'd get the same level three times in a row before progressing to the next one, only to die and get sent back. If it was as simple as restarting the level you're on when you die and the UI telling you as much, I think I'd have gotten much further than I did.

(+2)

Hi, and thank you for playing my game. The reason for this botched level progression is due to me making the game semi random. I was originally planning for the maps to be proceduraly generated, but it ended up being quite difficult to do on my part.

So, I ended up going with a semi random map. I have a pool of pre-made maps, that get cycled through. I wanted to do something sort of like the original Rogue, where there isn't really an end to any of the levels, and that you're supposed to get a high score. I ended up being lazy, and creating just 3 levels.

I should've probably communicated that clearer in the game itself, but I do appreciate your feedback!