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sporpy64

9
Posts
A member registered Jan 10, 2026 · View creator page →

Creator of

Recent community posts

Hi, and thank you for playing my game. The reason for this botched level progression is due to me making the game semi random. I was originally planning for the maps to be proceduraly generated, but it ended up being quite difficult to do on my part.

So, I ended up going with a semi random map. I have a pool of pre-made maps, that get cycled through. I wanted to do something sort of like the original Rogue, where there isn't really an end to any of the levels, and that you're supposed to get a high score. I ended up being lazy, and creating just 3 levels.

I should've probably communicated that clearer in the game itself, but I do appreciate your feedback!

Thanks for playing the game! And yeah I also got a bit irritated when I was almost there, but die.

Thank you for playing, and I'm glad to hear that you enjoyed playing the game :)

Thank you for playtesting then, and thanks for the feedback now, I appreciate it very much :D

Hmm, odd. Do you remember if the game was always like that, or if it happened after something? (like dying)

Either way, I'm thankful that you ended up having fun!

thank you for your feedback Egg! I did plan on adding procedurally generated dungeons at a point, but I got a bit lazy. The thing with the music was that I think I must've accidentally muted it inside of the HTML build, hehe

I liked the game. I'm a sucker for oldesque 3D games, so the initial seconds really hooked me in that regard.

I really liked the game. I think it had just the right amount of challenge (and humor, I got a couple of giggles when I failed horribly after not understanding the tutorial, lol). But overall, I'd say the game has a solid experience.

Looping it rn (But it all seriousness, I do love the game. Super fun, like the upgrades. loop/10)