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(2 edits) (+1)

Made it 9 days! (Though it seems like one was added after losing to bankruptcy.) A lot of charm to this one, mostly with how everything is named, though I feel like the management mechanics could've been better. My biggest problem is that the upgrades aren't as consistently useful as I would've liked; the one that makes the Whozit work faster only seems to affect his movement speed around the room, while the amount of time it takes for the machines to make parts, which was a much more prominent bottleneck, didn't seem to change at all. Having higher energy capacity also doesn't feel very meaningful when it subsequently makes it take a lot longer to refill energy, and that just makes upgrading the water cooler seem like the strictly better option. Not bad, but I wasn't as won over as others seem to be.

(2 edits) (+1)

There actually is not a training for making your whozhit move any faster.

The efficiency training cuts the production time for making parts by a half second, capping at .5 second for production of parts. It is intentional that his energy depleted faster after upgrading, because he is working faster as a result. Youll need to keep a closer eye on his health and energy or else he'll collapse or jump in the uhoh hole.

Both energy trainings (fitness and workplace) allow your whozhit to raise their maximum energy capacity, which allows them work for longer before needing to rest which is essential for later game working (and preventing death) after you have leveled up the quality training and youre in need of more parts to make whutzits that sell for more money. 

These are definitely mechanics that aren't really gonna get shown off except for people that REALLY stick with the game for a few runs, which probably isnt the best idea for a game jam, but my goal was to make a game that people could continually get better at and I think the scaling has been pretty dialed in. I hope that helps clear up any confusions!

My highscore is around 32 days now haha. 

(+1)

Thanks for clarifying; after giving it another try, I think I understand it better now. This time around I got a lot more out of the upgrades, especially the one that increases selling price. I still didn't notice much of a difference in production time after the first speed upgrade, but the second one I felt the difference almost instantly. I managed to make it to 20 days this run before I accidentally overlooked the whozit's energy deficiency (which tells me I could've theoretically kept going). While the early days still feel a little tight for my liking, I appreciate that I don't feel like I hit my skill cap and can't go any higher, which is how I felt when I first played.