FEEDBACK
- good theme integration, Escher and non-euclidean spaces are always fun
DIRECTII DE DEZVOLTARE
- in the "high" mode, navigation is not always clear, i can't see where I should click, due to the color shift
- the level exit point is not clear. this, paired with the aforementioned navigation issue, makes navigation frustrating
- the first level is too complex. the progression should be additive - the first level teaches the core mechanic, the second one brings a more complex navigation puzzle, the third one adds the red enemy, etc