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How much Luck do the Characters start the first game with?

Is there any mechanical use of a Character's profession?

On page 1 the Director is referred to as the Keeper 

Hey! Great Questions!

I realize some things didn't transfer cleanly when I adapted the rules from Enigma. Characters should start the game with 1d6 luck, and add another 1d6 in-between future Affairs. Good catch on the Keeper vs. Director - I think I'm going to just stick with Director and make that change consistent.

As for the profession, there isn't a hard built in rule mechanically speaking but if a player had a good excuse for how their profession might apply I could consider giving them a bonus dice on a roll. Typically speaking though the profession is just character flavor.

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Cheers!