You're welcome! It was actually a ton of fun to go through the old mags. The old advertisements were hilarious lol.
Andrew Pelham
Creator of
Recent community posts
A month late but here you go!
https://andrewpelham.itch.io/pelhams-public-pictorials
Hey! Great Questions!
I realize some things didn't transfer cleanly when I adapted the rules from Enigma. Characters should start the game with 1d6 luck, and add another 1d6 in-between future Affairs. Good catch on the Keeper vs. Director - I think I'm going to just stick with Director and make that change consistent.
As for the profession, there isn't a hard built in rule mechanically speaking but if a player had a good excuse for how their profession might apply I could consider giving them a bonus dice on a roll. Typically speaking though the profession is just character flavor.
Absolutely love what you've done with this. I was toying with making a hack of my pulp adventure system Enigma to achieve the same goal: a simplified ruleset for running Call of Cthulhu modules. This does that so well!
You should absolutely make some physical copies, maybe consider print on demand thru Lulu or Amazon KDP?
Looking forward to what comes next! Never stop designing!
Hey thanks for the kind words! There is a "Spring Cleaning" jam going on right now and one of the prompts is "Tidy up your dusty WIP notebook by finally publishing that sketch you keep meaning to"
I think one of my submissions for that will be releasing a compiled repo of the art, updating it as I scrape more stuff. It's a lower list todo item so this jam would be a good push to get it out.
Lol I only jest, I just know the Herge estate is really particular about copywrite stuff (especially now since the original strips are public domain in the US). I highly doubt they'll take something like this down haha.
Honestly kudos to you for banging out a fun project in just a morning; it takes me a morning to get ready to start working on a project lmao.
Hey! This is super cool! Can't wait to show this to my nerd friends lol.
I'm also working on a game that I want to also have a quickstart for. How did you make the decision to have one itch page for the full game and one for the quickstart? I see the benefit of the quickstart's page being obviously a free product, but I also think having all traffic to the same page makes sense too. You may not have given this any thought but I had to pick your brain on it!






