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Andrew Pelham

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A member registered Jun 06, 2020 · View creator page →

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Man I've been holding off on playing Mythic Bastionland but this might make me pull the trigger. Love the art and the design, seems very easy to run! Job well done!

Thanks for the kind words! Yeah when I was developing Enigma I stole my favorite mechanics from all my favorite games. The Wide Shot questions are straight from paint the scene in Brindlewood Bay. Since Enigma is less about "will the cast win?" and more about "how will the cast win?" it was good to give the players more creative liberty.

Ah! Another fan of beloved franco-belgian comics! Tintin and Blake and Mortimer were the main inspirations for Enigma, and although it morphed into more than just a Tintin ttrpg, it still holds onto those roots. Dastardly villains, comic relief, heroes who always seem to see it through to the end.

Obviously appendix-n is a little different from the era of Tintin, but there were some weird Blake and Mortimer adventures where they go to Atlantis, the future, etc so I felt like I could make it fit. Thank you for the kind words, hope you get to try out Enigma!

Thanks for the kind words! Sort of in appendix-n / flash gordon fashion, the great wheel is just the golden lp that was sent out on voyager. It's implied that the daughters take it and use its auspicious landing to take control, but the disc itself has no inherent power (at least as written!)

But just like the vignettes and other parts of the adventure, you can add or remove whatever makes sense. Heck you could get rid of the wheel and replace it with a laser cannon!

The colors on this are radical, love the weirdness of it! Very text heavy but I'm no stranger to that, and honestly kinda refreshing. Not to mention a text-forward module feels more like an appendix-n novel!

Aha! My tactically funneled adventure worked!

In all seriousness I hope you enjoy it! There wasn't a pulp adventure system I liked so I made it myself lol. Thank you for the kind words!

I feel like running adventures with into the odd is tough sometimes since the lore and world are kinda so open, but this is like exactly the type of thing I imagine throwing at it. The design is so so good and the overall vibe really fits that weird appendix-n sci fi fantasy mashup. Great work!

Really cool vibe, fantastic art, and just an interesting concept! Idk when I would be able to get this to a table but this is a really great submission all around!

The consistent layout and art direction is *chefs kiss*. Really screams appendix-n, definitely something I wanna throw at my players!

It is SO refreshing to see some more of the sci-fi side of appendix-n. This is a fantastic submission and kudos to you for fitting both a system and an adventure setup in 4 pages (with cool cover art to boot!)

Fantastic shadowdark module, love the multiple threads. The dungeon map is awesome and I really appreciate the consistent color and layout. Job well done!

I'm not a draw steel guy but I'm amazed at how much you managed to pack into 4 pages! Love the cover and the full book rendering too!

This map gave me a headache in the best possible way. Love the idea and definitely wanna run this with into the odd!

I'm glad you thought the structure was useful! I try to write Enigma adventures with a focus on shared narrative direction, so there's a lot of open ended threads.

Thanks for the kind words! Since the module is native to Enigma, its not a standard dungeon crawl affair; you're right in that it is way more fun at the table than a fun module to read lol.

It seems the folks at Arcane Library keep pumping out more and more classes (with the advent of the western reaches) so there are kinda too many to count lol. Definitely the paladin, maybe the warlock? Might be worth waiting until they finalize a list and make the ones that look exciting to you!

And yeah I'd love to try messing around with the source files! Thanks for your generosity!

These are genuinely the coolest 3rd party Shadowdark thing I've ever seen!

Would you ever make more for some of the other more common classes like paladin or delver? If not, is there any chance you'd release the template for folks to make their own?

Also I have to know where you got your artwork from!!!

Love the style! They remind me of the faces from "The Case of the Golden Idol" point and click mystery game

I don't have any plans for a Paper Trail expansion for Tenebra alone, but I'd say the rules would translate fairly evenly. It's all creative commons though so if you feel like making your own ruleset absolutely go for it!

Paper Trail was made sort of on a whim, so certainly a dedicated SRD that could undergo more playtesting and tweaks would also be sweet!

You're welcome! It was actually a ton of fun to go through the old mags. The old advertisements were hilarious lol.

A month late but here you go!

https://andrewpelham.itch.io/pelhams-public-pictorials

Hey! Great Questions!

I realize some things didn't transfer cleanly when I adapted the rules from Enigma. Characters should start the game with 1d6 luck, and add another 1d6 in-between future Affairs. Good catch on the Keeper vs. Director - I think I'm going to just stick with Director and make that change consistent.

As for the profession, there isn't a hard built in rule mechanically speaking but if a player had a good excuse for how their profession might apply I could consider giving them a bonus dice on a roll. Typically speaking though the profession is just character flavor.

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Absolutely love what you've done with this. I was toying with making a hack of my pulp adventure system Enigma to achieve the same goal: a simplified ruleset for running Call of Cthulhu modules. This does that so well!

You should absolutely make some physical copies, maybe consider print on demand thru Lulu or Amazon KDP?

Looking forward to what comes next! Never stop designing! 

This was a series of oneshots I wrote for my pulp adventure roleplaying game Enigma! They are lean on content, set in green wilderness vistas, and in a pseudo-zine format (trifolds). Please enjoy them!

Hey thanks for  the kind words! There is a "Spring Cleaning" jam going on right now and one of the prompts is "Tidy up your dusty WIP notebook by finally publishing that sketch you keep meaning to"

I think one of my submissions for that will be releasing a compiled repo of the art, updating it as I scrape more stuff. It's a lower list todo item so this jam would be a good push to get it out.

Lol I only jest, I just know the Herge estate is really particular about copywrite stuff (especially now since the original strips are public domain in the US). I highly doubt they'll take something like this down haha.
Honestly kudos to you for banging out a fun project in just a morning; it takes me a morning to get ready to start working on a project lmao.

The Herge estate is about to send a strike team to your house...

But for real though this is awesome. I never imagined Tintin with a chin and I don't think I ever want to again lol.

I see we both got crafty with public domain pulp art for our 1920's themed games! Very cool stuff dude, I definitely think we have similar interests.

*facepalm* ah...

Well may your game continue to succeed and future games do just as well!

Thanks for such a thoughtful response! This makes total sense; I wish your kickstarter the best of luck!

Hey! This is super cool! Can't wait to show this to my nerd friends lol.

I'm also working on a game that I want to also have a quickstart for. How did you make the decision to have one itch page for the full game and one for the quickstart? I see the benefit of the quickstart's page being obviously a free product, but I also think having all traffic to the same page makes sense too. You may not have given this any thought but I had to pick your brain on it!