Man I've been holding off on playing Mythic Bastionland but this might make me pull the trigger. Love the art and the design, seems very easy to run! Job well done!
Andrew Pelham
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Thanks for the kind words! Yeah when I was developing Enigma I stole my favorite mechanics from all my favorite games. The Wide Shot questions are straight from paint the scene in Brindlewood Bay. Since Enigma is less about "will the cast win?" and more about "how will the cast win?" it was good to give the players more creative liberty.
Ah! Another fan of beloved franco-belgian comics! Tintin and Blake and Mortimer were the main inspirations for Enigma, and although it morphed into more than just a Tintin ttrpg, it still holds onto those roots. Dastardly villains, comic relief, heroes who always seem to see it through to the end.
Obviously appendix-n is a little different from the era of Tintin, but there were some weird Blake and Mortimer adventures where they go to Atlantis, the future, etc so I felt like I could make it fit. Thank you for the kind words, hope you get to try out Enigma!
Thanks for the kind words! Sort of in appendix-n / flash gordon fashion, the great wheel is just the golden lp that was sent out on voyager. It's implied that the daughters take it and use its auspicious landing to take control, but the disc itself has no inherent power (at least as written!)
But just like the vignettes and other parts of the adventure, you can add or remove whatever makes sense. Heck you could get rid of the wheel and replace it with a laser cannon!
It seems the folks at Arcane Library keep pumping out more and more classes (with the advent of the western reaches) so there are kinda too many to count lol. Definitely the paladin, maybe the warlock? Might be worth waiting until they finalize a list and make the ones that look exciting to you!
And yeah I'd love to try messing around with the source files! Thanks for your generosity!
These are genuinely the coolest 3rd party Shadowdark thing I've ever seen!
Would you ever make more for some of the other more common classes like paladin or delver? If not, is there any chance you'd release the template for folks to make their own?
Also I have to know where you got your artwork from!!!
I don't have any plans for a Paper Trail expansion for Tenebra alone, but I'd say the rules would translate fairly evenly. It's all creative commons though so if you feel like making your own ruleset absolutely go for it!
Paper Trail was made sort of on a whim, so certainly a dedicated SRD that could undergo more playtesting and tweaks would also be sweet!
A month late but here you go!
https://andrewpelham.itch.io/pelhams-public-pictorials
Hey! Great Questions!
I realize some things didn't transfer cleanly when I adapted the rules from Enigma. Characters should start the game with 1d6 luck, and add another 1d6 in-between future Affairs. Good catch on the Keeper vs. Director - I think I'm going to just stick with Director and make that change consistent.
As for the profession, there isn't a hard built in rule mechanically speaking but if a player had a good excuse for how their profession might apply I could consider giving them a bonus dice on a roll. Typically speaking though the profession is just character flavor.
Absolutely love what you've done with this. I was toying with making a hack of my pulp adventure system Enigma to achieve the same goal: a simplified ruleset for running Call of Cthulhu modules. This does that so well!
You should absolutely make some physical copies, maybe consider print on demand thru Lulu or Amazon KDP?
Looking forward to what comes next! Never stop designing!
Hey thanks for the kind words! There is a "Spring Cleaning" jam going on right now and one of the prompts is "Tidy up your dusty WIP notebook by finally publishing that sketch you keep meaning to"
I think one of my submissions for that will be releasing a compiled repo of the art, updating it as I scrape more stuff. It's a lower list todo item so this jam would be a good push to get it out.
Lol I only jest, I just know the Herge estate is really particular about copywrite stuff (especially now since the original strips are public domain in the US). I highly doubt they'll take something like this down haha.
Honestly kudos to you for banging out a fun project in just a morning; it takes me a morning to get ready to start working on a project lmao.
Hey! This is super cool! Can't wait to show this to my nerd friends lol.
I'm also working on a game that I want to also have a quickstart for. How did you make the decision to have one itch page for the full game and one for the quickstart? I see the benefit of the quickstart's page being obviously a free product, but I also think having all traffic to the same page makes sense too. You may not have given this any thought but I had to pick your brain on it!









